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PDF Ebook Designing Software Synthesizer Plug-Ins in C++: For RackAFX, VST3, and Audio Units

PDF Ebook Designing Software Synthesizer Plug-Ins in C++: For RackAFX, VST3, and Audio Units

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Designing Software Synthesizer Plug-Ins in C++: For RackAFX, VST3, and Audio Units

Designing Software Synthesizer Plug-Ins in C++: For RackAFX, VST3, and Audio Units


Designing Software Synthesizer Plug-Ins in C++: For RackAFX, VST3, and Audio Units


PDF Ebook Designing Software Synthesizer Plug-Ins in C++: For RackAFX, VST3, and Audio Units

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Designing Software Synthesizer Plug-Ins in C++: For RackAFX, VST3, and Audio Units

About the Author

Will Pirkle is an Assistant Professor of Music Engineering Technology at the University of Miami Frost School of Music and is the author of Designing Audio Effects Plug-Ins in C++. He teaches classes in C++ Audio Programming, Signal Processing and Audio Synthesis Theory, and Mobile App Programming. In addition to ten years of teaching at the University of Miami, Mr. Pirkle has twenty years of experience in the audio industry working and consulting for such names as Korg Research and Development, SiriusXM Radio, Diamond Multimedia, Gibson Musical Instruments, and National Semiconductor Corporation. An avid guitarist and studio owner, Mr. Pirkle still seeks projects that combine all his skills. www.willpirkle.com

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Product details

Paperback: 760 pages

Publisher: Routledge; 1 edition (November 26, 2014)

Language: English

ISBN-10: 1138787078

ISBN-13: 978-1138787070

Product Dimensions:

8.5 x 1.3 x 11 inches

Shipping Weight: 4 pounds (View shipping rates and policies)

Average Customer Review:

4.7 out of 5 stars

11 customer reviews

Amazon Best Sellers Rank:

#677,231 in Books (See Top 100 in Books)

As the title suggest, this book is about writing Software Synthesizers in C++, so this really implies that this book is not for the weak hearted only from reading the title. So far for the other review, only giving it 3 stars, it's completely useless and has absolutely nothing to do with what this book is about in the first place, and does not assess the quality of the writings in any way.This book is a god send for me, I have been waiting for this for many years! I am only half through so far (will update this review after I have worked it through) but I can already tell that this is a total quality product as it does not often happen with computer books. I would even go as far as to say that it is stroke of genius. Let me explain.I am "flitring" with DSP since years, but without a deep academic background, I always faced some hurdles that were very difficult to overcome. First there is the math, and then if you want to do stuff like synthesizers containing a plethora of different objects acting together to form a quite complex network. Sure, all the information found in this book can be found elsewhere online (if you are willing to dig hard enough and bang your head against the wall for many months), but how it is present here in a concise manner is almost too good to be true. You get in depth and current information on how it is done the right way. Oscillator design, filters, envelopes, all explained with cross-references to all the great synthesizers made in the last few decades. Many a nice detail of the history can be found in the texts, e.g. i didn't know that Dave Smith was involved in designed Korgs Wavestation.Will Pirkle deserves an Oscar just for RackAFX alone, the Windows IDE he designed originally for his students in his DSP classes, an incredible useful tool for learning and experimenting. But now with taking it to the next level, including the two most important plugin-platforms VST3 and AudioUnit, that's the real stroke of genius of this book and sets it apart from everything else currently available.I find working through his book enormously pleasurable, Wills writing style is on a great level and has a good flow, I would love to go to his DSP classes. Also for a first edition, this book is extremely well edited, there are almost no typos. Check the errata on his page, it is ridiculously short for such a technical book, this fact alone speaks volumes.This is already my favorite programming book of all time. It is like it was specially written for me. Therefore, I would love to congratulate everybody who was involved in the process of publishing it, this hard work should be rewarded to the fullest.

Excellent book for DIY

This is a very advanced book about designing software synthesizers that mimic existing hardware synths.Since synthesizer design books are really rare, this is a great addition. It contains a lot more info than the other synth book I own: "BasicSynth".However, the author seems to be moving more towards research than teaching, which makes this synth book a lot less accessible than BasicSynth and his previous book "Designing Audio Effect Plug-Ins in C++".To fully understand this book, you'll need to study or already know about analog filters and the role of the Laplace transform for handling such dynamical, continuous systems. Some info about converting analog filters to digital is available in "Designing Audio Effect Plug-Ins in C++" but that book doesn't cover analog filters.The code that comes with the book is of high quality. It contains the right level of abstractions for teaching this topic.It is pretty amazing that the author is able demonstrate how to write synthesizer plugins for three different APIs (VST, AU and RackAFX).I think that the book should have included more info about code optimization since that is very important for software synths. Maybe an appendix (or online chapter) demonstrating how to make it run faster by avoiding deep call stacks, using table lookups for expensive functions, strategies for making a much faster modulation matrix and possibly some hints how to run a profiler on a system like this.To summarize, this book contains a lot of useful info about how to design software synths. It is the best and most detailed I've found, but it could have been a lot more accessible and also a bit more practical.

In addition to explaining the theory and practice behind each part of a synthesizer (filters, oscillators, envelope generators, etc), the author provides the math formulae, DSP theory, extensive graphs and diagrams, AND source code, if that isn't clear enough.From there, the book creates 4 kinds of software synths: virtual analog, wavetable, FM, and sample playback.This might not be an ideal book if you have never tinkered with audio code or C++. But if you know the basics, this will absolutely set you on the right path. I had so many "a-ha!" moments just skimming through it, it paid for itself in the first hour.I've found Focal Press books to be uniformly excellent, so I suppose I shouldn't have been surprised. It's also somewhat massive, in a large format and clocking in at over 700 pages.Pirkle's effects book is next on my list.

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Designing Software Synthesizer Plug-Ins in C++: For RackAFX, VST3, and Audio Units PDF

Designing Software Synthesizer Plug-Ins in C++: For RackAFX, VST3, and Audio Units PDF

Designing Software Synthesizer Plug-Ins in C++: For RackAFX, VST3, and Audio Units PDF
Designing Software Synthesizer Plug-Ins in C++: For RackAFX, VST3, and Audio Units PDF
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