Free PDF Adaptive Code via C#: Class and Interface Design, Design Patterns, and SOLID Principles (Developer Reference)
When picking this Adaptive Code Via C#: Class And Interface Design, Design Patterns, And SOLID Principles (Developer Reference) to get as well as read, you will certainly start it from the very first page as well as make bargain to love it so much. Yeah, this publication really has great problem of the book to read. How the writer bring in the readers is very wise. The web pages will show you why guide is presented for the fantastic individuals. They will concern you to be one that is much better in undertaking the life and also boosting the life.

Adaptive Code via C#: Class and Interface Design, Design Patterns, and SOLID Principles (Developer Reference)
Free PDF Adaptive Code via C#: Class and Interface Design, Design Patterns, and SOLID Principles (Developer Reference)
Be concentrate on what you actually wish to obtain. Reserve that currently becomes your focus should be found faster. Nevertheless, what type of book that you actually intend to check out. Have you found it? If confuse constantly disrupts you, we will certainly supply you a new recommended book to read. Adaptive Code Via C#: Class And Interface Design, Design Patterns, And SOLID Principles (Developer Reference) is possibly you will need a lot. Love this book, enjoy the lesson, and also love the impact.
When having concepts to be more successful and also much better person, one to constantly be advised is about just how the process you will get. Reviewing publication is really one procedure that will certainly support you obtaining the motivations from numerous resources. Also it comes with every little thing simple to complicated; book will certainly accompany you to constantly add lesson and experience. Adaptive Code Via C#: Class And Interface Design, Design Patterns, And SOLID Principles (Developer Reference) as one to refer is also among the books that has great advancements. Yeah, every publication always has own developments.
As recognized, to finish this publication, you may not have to get it at once in a day. Doing the tasks along the day might make you feel so bored. If you attempt to require analysis, you might like to do other entertaining tasks. Yet, one of ideas we want you to have this publication is that it will certainly not make you feel bored. Really feeling burnt out when checking out will be just unless you do not such as the book. Adaptive Code Via C#: Class And Interface Design, Design Patterns, And SOLID Principles (Developer Reference) really provides what everybody desires.
Yeah, the web content of this book includes very easy words, simple language designs, and also very easy feeling to recognize. When you have actually located this advised publication to read, one to do is only by checking it in the link and get it. You need to begin asap because there are likewise lots of people who have actually got as well as read Adaptive Code Via C#: Class And Interface Design, Design Patterns, And SOLID Principles (Developer Reference) So, you will not be left back to understand more regarding this book content.
About the Author
Gary McLean Hall is a senior software developer who focuses on producing agile software for a leading investment-management firm.
Read more
Product details
Series: Developer Reference
Paperback: 544 pages
Publisher: Microsoft Press; 1 edition (August 25, 2014)
Language: English
ISBN-10: 0735683204
ISBN-13: 978-0735683204
Product Dimensions:
7.4 x 1 x 8.9 inches
Shipping Weight: 1.6 pounds (View shipping rates and policies)
Average Customer Review:
4.6 out of 5 stars
80 customer reviews
Amazon Best Sellers Rank:
#585,071 in Books (See Top 100 in Books)
This book...Okay, first let me give a little bit of my background so that you will know whether or not this book is for you. First of all, I do not have a formal computer science degree. I do have a degree in electrical/computer engineering, but not computer science. I have had a few formal classes in object-oriented design, data structures and algorithms, operating systems, and an elective in web programming. As far as my experience goes, I have about 1 years of professional software development experience with .NET and C#. I knew nothing about SOLID or TDD at the time I started reading the book. I actually didn't even know what an interface was, but did know that I needed to improve my software design skills. On the back of the book it actually says "Not for beginner programmers... for experienced developers", but I would still consider myself a beginner with C#. Maybe Gary just explains things so well, and makes the concepts easy to understand.Now, for the review. I have skipped the first chapter which is about SCRUM and some project management concepts I am not interested in right now. That being said, I am about 70 pages in and wow... I've had my eyes opened up to the way that software is supposed to be done. The second chapter of the book (where I started) talks about the basics of layering patterns and managing dependencies through simple interfaces. I immediately started finding examples that I could go and apply at work. That's the great thing about this book, Gary will explain a concept, and is right there with an example to show you how its done.How exactly did this book help me? I was able to design some interfaces (not previously knowing what they were) using some of Gary's patterns and I have a much better way of managing my libraries/dependencies now.Gary's formula for describing the different problems in software, and then explaining/giving examples on how to handle them makes this a great buy!I will update this review if things change as I continue into the book.
I highly recommend this book. It’s not for the absolute beginner, but if you’re an intermediate or even senior programmer I think you’ll find this book very helpful.The book starts with a summary of Scrum, and I think it makes a good quick reference. For a more in-depth description of Scrum, see the book Scrum: The Art of Doing Twice the Work in Half the Time, which I also recommend (I actually listened to the audiobook).The chapter on dependencies and layering was an excellent discussion on organizing projects in Visual Studio solutions. The idea is to minimize dependencies between your code and external APIs. This helps to untangle your code and keep its components isolated, which makes it easier to maintain them. I applied this concept to one of my projects and I immediately saw the benefits.The book has a chapter on unit testing, but it’s more of a refresher. If you really want to understand unit testing well, read The Art of Unit Testing and Growing Object-Oriented Software, Guided by Tests. Also, I much prefer using NUnit and NSubstitute as my unit testing and mocking frameworks. The book uses MSTest and Moq.The second part of the book discusses the SOLID principles. Each principle gets its own chapter, so it’s quite detailed. What I really like about these chapters is that the author doesn’t stop at theory or simply tell you what your code should look like. He actually goes through relevant examples and shows you how to make your code follow the SOLID principles.The decorator pattern described in the chapter on the single responsibility principle was a huge eye-opener. I’ve known about this pattern before, but the way that he uses it to make code more adaptive is something I hadn’t seen before. It elevates interfaces as major players in your code.The third and final part of the book contains chapters that go through a couple of iterations of a sample project. The characters in these chapters use Scrum to plan the project and use the adaptive patterns in the book to develop it. It felt realistic and it was entertaining, and it helped to remind me of the practices recommended in the book.There wasn’t much that I disliked about the book, but one thing stands out. A lot of the examples (and even the sample project) focused on ASP.NET MVC development. Being a desktop app developer, I’m more interested in WPF and MVVM. He mentions them a few times, but only to say that the same principles as MVC apply to them. I don’t think they do. WPF and MVVM focus on data-binding, which make view models much more dynamic than the static view models in an ASP.NET MVC application.In summary, this book will help you in becoming a better developer. Your code will go from being a big ball of mud to clean code that is adaptive to change.
There are certain books that teach new technologies and then there are certain books that will change the way a person thinks until that time. For the later category, DI by Seeman, Design Patterns by GoF, etc., and this book fall into that category.I had one programming style (resulting code nothing but a big pile of mud) until I read this book. A game changer.There are some comments from experienced developers that there were coding errors in this book. Even then, for a beginner to an intermediate programmer, this book is a must-read if the programmer does not know SOLID principles.There are also some comments about the lack of necessity regarding 1st section of the book, covering Scrum. This is debatable. I thought that it laid a foundation quickly why Adaptive Coding to an Agile environment is required.
I like the variety of topics covered and I think the author does a good job describing the principles, even if there are some factual errors as noted by other reviewers. However, I find the code examples to be extremely frustrating to work with. They are disjointed and full of spelling errors and missing project references which means it often won't compile. In fact, the code is so disjointed that the author has to provide a separate PDF explaining which listings match which solutions - and even that is full of errors and is missing an entire chapter leaving you guessing. Starting each chapter with a base solution and then walking through the steps to incorporate each principle would have been ideal; instead we get a snapshot of these changes taken at seemingly random points during the process and we're left guessing how he got there.
This book helped me understand SOLID better than I had before I read it and with that knowledge I changed how I code making myself better in the process. I highly recommend this to anyone who wants to take their C# to the next level.
Adaptive Code via C#: Class and Interface Design, Design Patterns, and SOLID Principles (Developer Reference) PDF
Adaptive Code via C#: Class and Interface Design, Design Patterns, and SOLID Principles (Developer Reference) EPub
Adaptive Code via C#: Class and Interface Design, Design Patterns, and SOLID Principles (Developer Reference) Doc
Adaptive Code via C#: Class and Interface Design, Design Patterns, and SOLID Principles (Developer Reference) iBooks
Adaptive Code via C#: Class and Interface Design, Design Patterns, and SOLID Principles (Developer Reference) rtf
Adaptive Code via C#: Class and Interface Design, Design Patterns, and SOLID Principles (Developer Reference) Mobipocket
Adaptive Code via C#: Class and Interface Design, Design Patterns, and SOLID Principles (Developer Reference) Kindle
Posting Komentar